Directional Audio Navigation Cues
1. Overview Pattern Level: Sub-pattern of Audio-First Dual-Mode NavigationPrimary Phase: GuidingOne-line Summary: A navigation mechanism that plays periodic spatially positioned musical cues derived from each character’s theme, giving players directional guidance and character awareness in the absence of any visual interface.Source: Voices of the Boyne (Battle of Boyne, Hill of Tara, National Botanic Garden) Name…