LoGaCulture 4th General Assembly: October 2024

LoGaCulture 4th General Assembly: October 2024

This week, on 21 October 2024, the LoGaCulture project hosted its 4th General assembly (GA), chaired by Valentina Nisi (Interactive Technologies Institute, Instituto Superior Técnico) and David Millard (University of Southampton). Taking place biannually, once live and another online, the LoGaCulture GAs mark key milestones for the LoGaCulture project, offering the international team a vital…

Locative games for natural and cultural heritage at Academic Mindtrek 24

Locative games for natural and cultural heritage at Academic Mindtrek 24

This week, LoGaCulture is present at the Academic Mindtrek 2024 conference in Tampere, Finland. Researcher Pedro Galvão-Ferreira presented the research paper Posthumanist Care and Ecologies of Empathy: Investigating Design Potentials for Nature:Culture HCI, which investigates how locative games (LGs) can enhance engagement with the natural and cultural heritage of the UNESCO-protected Levada walks on Madeira Island. As the study explores the nature-culture continuum,…

Are augmented reality-powered museums the future?

Are augmented reality-powered museums the future?

What new possibilities can immersive augmented reality (AR) technology offer to enhancing educational experiences in museums? A study conducted by LoGaCulture partners Ulrike Spierling, Jessica Bitter and Yu Liu (Hochschule RheinMain) and Thorolf Müller (Senckenberg Natural History Museum) asked exactly that question. As 109 museum visitors tested a prototype application for Microsoft HoloLens 2, showcasing…

LoGaCulture researchers at the ACM Hypertext 2024 Conference

LoGaCulture researchers at the ACM Hypertext 2024 Conference

Three LoGaCulture researchers have presented their work this week at the ACM Narrative and Hypertext 2024 Conference (NHT’24). As part of the longest running workshop series at NHT (running since 2011), LoGaCulture Principal Investigators Charlie Hargood and David Millard organised this year’s session on the theme “The Ethics of Mixed Reality Narrative Hypertext.” This workshop,…

LoGaCulture researchers meet at the Natural History Museum of Funchal, Madeira Islands, Portugal

LoGaCulture researchers meet at the Natural History Museum of Funchal, Madeira Islands, Portugal

LoGaCulture researchers from the Interactive Technologies Institute (ITI, Portugal) and Hochschule RheinMain (HRM, Germany) convened this week in Madeira Island, hosted by the Natural History Museum of Funchal (NHMF). This three-day meeting, which included the Museum director, Dr. Ricardo Arrujo, and Curator, Dr. Carolina Ornelas, brought together interdisciplinary work on cultural heritage and interactive technologies,…

What is transmedia storytelling?

What is transmedia storytelling?

Transmedia storytelling is a narrative technique in which a single story, or story experience, is told across multiple platforms and formats — from books, films and television, to comics, video games, social media and more. The goal is that each medium contributes uniquely to the story, offering a distinct and complementary perspective that enriches the…

Embracing digital heritage: two outreach workshops

Embracing digital heritage: two outreach workshops

Today, the Natural History Museum and the Cultural & Research Centre of Funchal buzzed with excitement as we hosted two enriching outreach workshops, engaging the general public with the entire breadth of the LoGaCulture project. These event were a fantastic opportunity to bring together local stakeholders and community members, showcasing the project’s innovative digital initiatives…

Telling stories between realities

Telling stories between realities

In an era when mixed reality (MR) technology is rapidly evolving, how should creators craft immersive and compelling stories? MR merges the real and virtual worlds, creating immersive experiences that captivate audiences. To harness the full potential of MR, however, there is an urgent need for sophisticated tools that allow creators to design these compelling…

What is a locative game?

What is a locative game?

Someone walks with a cellphone in hand, raising eyes from a quest every so often to check on their progress through the virtual and real worlds. How is this person merging reality and play? Researchers have been asking themselves this question for over twenty years. Since smartphones came on the scene, and global positioning systems…

What is a museum?

What is a museum?

LoGaCulture recently joined over one hundred colleagues from the museum and cultural sector in a day-long dialogue on the contemporary role of museum mediation. Spanning eight hours of talks and parallel sessions, the Museological Mediation and Heritage Interpretation Conference took place at Museu Nacional de História Natural e da Ciência (the Natural History Museum located in Lisbon,…

LoGaCulture joined the IST Open Day

LoGaCulture joined the IST Open Day

The LoGaCulture team recently participated in the Instituto Superior Técnico Open Day that took place on April 19th in Lisbon. The project showcased its recent research developments to thousands of citizens who visited the science fair that day.  Represented by researchers Matteo Cappello and Mathilde Gouin, LoGaCulture joined the Interactive Technologies Institute’s stand, sharing the stage…

LoGaCulture General Assembly 2024 hosted in the UK

LoGaCulture General Assembly 2024 hosted in the UK

The LoGaCulture project is hosting its 3rd General Assembly (GA), taking place from April 15th to April 17th, in the picturesque setting of New Forest, UK. This assembly represents a significant milestone in the project’s timeline, providing an invaluable opportunity for the LoGaCulture international team to convene, reflect on the project’s progress throughout its first year, address challenges,…