2025

  • Liu, Y., Feller, M. and Spierling, U. (2025) Design Patterns for Playful Augmented Reality: Enhancing Cultural Heritage Engagement with Game Mechanics. In Proceedings of the 2025 ACM SIGCHI Conference on Designing Interactive Systems (DIS’25). https://dl.acm.org/doi/10.1145/3715336.3735842
  • Kräuter, N. (2025) Volumetric Human Realities in Augmented Spaces: Interactive Storytelling and the Pursuit of Presence and Immersion. In Proceedings of the 2025 ACM SIGCHI Conference on Designing Interactive Systems (DIS’25). https://dl.acm.org/doi/10.1145/3715668.3735619
  • Ferreira, M., Galvão-Ferreira, P., Rossini, L., Cappello, M., Silva, M., Xu, Y., Gouin, M., Nunes, N.J., and Nisi, V. (2025) Designing Biotopia: A Transmedia Experience for Natureculture Heritage and More-than-Human Entanglements. In Proceedings of the 2025 ACM SIGCHI Conference on Designing Interactive Systems (DIS’25). https://doi.org/10.1145/3715336.3735803
  • Gouin, M., Nunes, N.J., and Nisi, V. (2025) Critter Connect, wearable design for place-based & multisensory species encounters. In Proceedings of the 2025 ACM SIGCHI Conference on Designing Interactive Systems (DIS’25). https://doi.org/10.1145/3715336.3735426
  • Nisi, V., Ferreira, M. Galvão-Ferreira, P., Soybilge, B., Gouin, M. and Nunes, N.J. (2025) Designing a Digital Game for Natureculture Heritage encounters. In C&C ’25: Proceedings of the 2025 Conference on Creativity and Cognition. https://doi.org/10.1145/3698061.3726956
  • Haahr, M., Hargood, C., Nisi, V., Vreeke, J. and Hargood, C. (2025) Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games. FDG ’25: Proceedings of the 20th International Conference on the Foundations of Digital Games. https://doi.org/10.1145/3723498.3723822
  • Nisi, V., Gouin, M., Ferreira, M. and Nunes, N.J. (2025) From visual sketching to knotted figurations: Fabulating in the contact zone. In Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’25), March 04–07, 2025, Bordeaux / Talence, France. ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3689050.3704418
  • Maggipinto, B., Trindade, Y., Hammer, J., Nunes, N.J., and Nisi, V. (2025) Echo of the Abyss: Understanding More-than-human Interconnectedness in the Deep Sea Through Virtual Reality Experiences. In Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’25), March 04–07, 2025, Bordeaux / Talence, France. ACM, New York, NY, USA, 13 pages.  https://doi.org/10.1145/3689050.3704432
  • Bertmark, A., Gouin, M., Nunes, N.J., Millard, D., Galvão-Ferreira, P., Fearns, V., Ferreira, M. and Nisi, V. (2025) Natureculture Probes: Opening up dialogues in natural heritage(s) landscapes. In Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’25), March 04–07, 2025, Bordeaux / Talence, France. ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3689050.3704430
  • Nisi, V., Nunes, N.J., Hargood, C., Da Milano, C. and Millard, D. (2025) Ethics of Mixed Reality Entertainment. In: Figueroa, P., Di Iorio, A., Guzman del Rio, D., Gonzalez Clua, E.W., Cuevas Rodriguez, L. (eds) Entertainment Computing – ICEC 2024. ICEC 2024. Lecture Notes in Computer Science, vol 15192. Springer, Cham. https://doi.org/10.1007/978-3-031-74353-5_23
  • Galvão-Ferreira, P., Ferreira, M., Silva, T. M., Nunes, N. and Nisi, V. (2025) The Entangled Tales that Landscapes Tell: An Embodied HCI
    Pedagogy for Re-enchanted Nature Walks
    . In Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’25), March 04–07, 2025, Bordeaux / Talence, France. ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3689050.3705012

2024

  • Bitter, J.L., Spierling, U. (2024). Against Isolation in the Museum: Playful Co-Presence with Immersive Augmented Reality. In: Plass, J.L., Ochoa, X. (eds) Serious Games. JCSG 2024. Lecture Notes in Computer Science, vol 15259, pp 281–297. Springer, Cham. https://doi.org/10.1007/978-3-031-74138-8_20
  • Liu, Y., Feller, M., Spierling, U. (2024). Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality. In: Plass, J.L., Ochoa, X. (eds) Serious Games. JCSG 2024. Lecture Notes in Computer Science, vol 15259. Springer, Cham. https://doi.org/10.1007/978-3-031-74138-8_18
  • Liu, Y., Spierling, U. (2024). Considerations for cross-device Augmented Reality interaction patterns in the field of cultural heritage mediation. Contribution to workshop “XR in Präsenz”. In: INFORMATIK 2024, Lecture Notes in Informatics, pp. 871-882. https://doi.org/10.18420/inf2024_74
  • Bitter, J.L. (2024). Patterns for immersive Augmented Reality multi-user experiences in cultural heritage. Contribution to workshop “XR in Präsenz”. In: INFORMATIK 2024, Lecture Notes in Informatics, pp. 861-869. https://doi.org/10.18420/inf2024_73
  • Millard, D., Packer, H., Jordan, J., Hewitt, S., Malinov, Y. and Rogers, N. (2024). The Ethics of Mixed Reality Games. ACM Games: Research and Practice. https://doi.org/10.1145/3675806.
  • Millard, D. E., Da Milano, C., Haahr, M., Hargood, C., Nisi, V. and Spierling, U. (2024). An Ethical Commitment for Mixed Reality Games. Narrative and Hypertext Workshop (NHT) Sept. 2024.
  • Hargood, C. (2024) A LocoLudo Approach: Lococative Hypertext Ludonarrative. Narrative and Hypertext Workshop (NHT) Sept. 2024.
  • Galvão-Ferreira, P., Ferreira, M., Nunes, N. and Nisi, V. (2024) The brain inside the heritage machine: Exploring inclusive natural history neuromuseology. Narrative and Hypertext Workshop (NHT) Sept. 2024.
  • Galvão-Ferreira, P., Fearns, V., Nunes, N. and Nisi, V. (2024) Posthumanist Care and Ecologies of Empathy: Investigating Design Potentials for Nature:Culture HCI. Mindtrek’24: Proceedings of the 27th International Academic Mindtrek Conference, Oct. 2024. https://doi.org/10.1145/3681716.3681731.
  • Spierling, U., Bitter, J. L., Kräuter, N., Liu, Y. (2024) Creating Location-based Visual Presence Experiences for Museums with Immersive Technology. In: Corsini et al. (eds) EUROGRAPHICS Workshops on Graphics and Cultural Heritage, GCH 2024, Darmstadt, Eurographics Digital Library. https://doi.org/10.2312/gch.20241271
  • Bitter, J. L. (2024) Co-Presence with Skeletons: A Multi-User Immersive Augmented Reality Demonstration in Cultural Heritage. In: Corsini et al. (eds) EUROGRAPHICS Workshops on Graphics and Cultural Heritage, GCH 2024, Darmstadt, Eurographics Digital Library. https://doi.org/10.2312/gch.20241268
  • Kräuter, N. (2024) A Demonstration of Cultural Heritage Re-enactment: Volumetric Depiction of Sibylla Merian. In: Corsini et al. (eds) EUROGRAPHICS Workshops on Graphics and Cultural Heritage, GCH 2024, Darmstadt, Eurographics Digital Library. https://doi.org/10.2312/gch.20241270
  • Liu, Y. (2024) Demonstration of Playful Interaction Patterns for Head-mounted Device-based AR Experiences in Cultural Heritage. In: Corsini et al. (eds) EUROGRAPHICS Workshops on Graphics and Cultural Heritage, GCH 2024, Darmstadt, Eurographics Digital Library. https://doi.org/10.2312/gch.20241269

2023