Locative games
for cultural heritage
About
the project
LoGaCulture brings together the European academic leaders in digital locative experiences to explore how a new generation of innovative locative games might benefit European society through its cultural heritage sites.
Locative Games are in the process of entering the mainstream. Typically, they are applications or websites accessed on a location-aware smartphone with content and interactions that are triggered by locations. Thus, the experience is one of mixed reality, combining both elements of the digital and of the real place.
Currently, locative cultural heritage games and experiences take the form of digital tours, narrative games, locative literature, or interactive puzzles at cultural heritage sites, and enable visitors to see places ‘with new eyes’, revealing hidden aspects and creating new types of interaction. This has resulted in a great deal of experimentation. Unfortunately, design knowledge for locative games is spread thinly through a vast body of literature. In addition, the experimental nature of these systems means there is less focus on sustainable deployments, with many having a limited lifespan, highlighting a lack of understanding about how they could be deployed for the longer term in real cultural heritage locations, supported by existing heritage staff and structures.
News and Events
LoGaCulture 4th General Assembly: October 2024
This week, on 21 October 2024, the LoGaCulture project hosted its 4th General assembly (GA), chaired by Valentina Nisi (Interactive…
Locative games for natural and cultural heritage at Academic Mindtrek 24
This week, LoGaCulture is present at the Academic Mindtrek 2024 conference in Tampere, Finland. Researcher Pedro Galvão-Ferreira presented the research paper Posthumanist Care and Ecologies of Empathy: Investigating…
Are augmented reality-powered museums the future?
What new possibilities can immersive augmented reality (AR) technology offer to enhancing educational experiences in museums? A study conducted by…
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