What is the LUTE AR Component?
The LUTE AR Component includes a number of Augmented Reality (AR) orders that can be used to make the game interactable in AR – this involves placing, selecting, and moving, virtual 3D objects placed into real world scenes detected by the camera. The component includes orders that let the user place objects on detected planes, at specific locations, interacting with said objects, and tracking images. The AR Component has been used in a variety of games in our case studies to implement features such as tracking virtual animal prints across real world fields, scanning for buried items, and visualising a player’s virtual creations in the real world.
There are a number of different possible interactions built in, with a possibility to extend it later. The two implemented actions are to interact with the object by touching it, or drag the object to a “ghost” image of it (an example of that is below). Through Unity’s XR Environment Simulation, testing can be done on PC first before uploading it on a device.


Figure 1: Caption.
Technical Details:
The orders use Unity’s built in AR system, which will pick between ARCore (Android) and ARKit (iOS) depending on the device it is built for.

Figure 2: Caption.
“AR functionality allows us to have some great mixed reality interactions. For example, at the beginning of the Avebury experience players use an AR scanner to send out fictional ground penetrating radar pulses to help them locate buried stones – it’s a much more playful way of finding locations and helps balance people’s attention between the real world space and their device.”
Prof. David Millard (University of Southampton PI)
Dr Jack Brett – Lead Engineer
Dr Charlie Hargood – Academic Investigator and Architect
Dr David Millard – Academic Investigator and Architect
Dr Yoan Malinov – Engineer
Dr Bob Rimmington – Qualitative Researcher
Related Publications
Team
- Dr Jack Brett – Lead Engineer
- Dr Charlie Hargood – Academic Investigator and Architect
- Dr David Millard – Academic Investigator and Architect
- Dr Yoan Malinov – Engineer
- Dr Bob Rimmington – Qualitative Researcher
Partners


Related Resources
-
LUTE: Server
What is the LUTE Server? The LUTE Engine allows mixed reality games to be created easily within the Unity environment. It is a powerful flow engine and set of components,…
-
LUTE: Ludonarrative Modules
What are the LUTE Ludonarrative Modules? The LoGaCulture Unity Toolkit/Engine (LUTE), is a modular framework for creating locative games and available fully open source (MIT license) on GitHub (https://github.com/LoGaCulture/LUTE). Consequentially…
-
LUTE: Media Components
What are the LUTE Media Components? LUTE handles media by following the same process as the majority of Orders (where Orders are individual aspects of behaviour that are contained within…
-
LUTE: Authoring Tool
What is the LUTE Authoring Tool? The LoGaCulture Unity Toolkit/Engine (LUTE), as a technology framework for creating mixed reality games, includes a range of tools and functions. This includes a…
-
LUTE
What is LUTE? The LoGaCulture Unity Toolkit/Engine (LUTE) is a technology framework developed by Bournemouth University and University of Southampton as part of the LoGaCulture project. Built on top of…