Exploring Synergies in Gaming and Culture: Logaculture Meets Sister Projects
The gaming world is not just about entertainment; it’s a vast realm where culture, heritage, and innovation converge. Recognizing this nexus, the Logaculture project recently participated in a meeting with its sister projects organized by the European Commission. GREAT (Games Realizing Transformation) and EPIC-WE (Empowered Participation through Creating Cultural Worlds and Environments), alongside LoGaCulture, were…