Exploring Synergies in Gaming and Culture: Logaculture Meets Sister Projects

Exploring Synergies in Gaming and Culture: Logaculture Meets Sister Projects

The gaming world is not just about entertainment; it’s a vast realm where culture, heritage, and innovation converge. Recognizing this nexus, the Logaculture project recently participated in a meeting with its sister projects organized by the European Commission. GREAT (Games Realizing Transformation) and EPIC-WE (Empowered Participation through Creating Cultural Worlds and Environments), alongside LoGaCulture, were…

LoGaCulture at ACM Hypertext 2023

LoGaCulture at ACM Hypertext 2023

The intersection of narrative, hypertext, and mixed reality is an exciting frontier in the world of digital storytelling and interactive experiences. During the ACM Hypertext 2023 conference this year, two esteemed consortium members, Dr. Charlie Hargood from Bournemouth University and Prof. David Millard from the University of Southampton, organised a workshop that delved into this…

LoGaCulture hosts kick-off meeting in Madeira, Portugal 

LoGaCulture hosts kick-off meeting in Madeira, Portugal 

The Horizon Europe-funded research project LoGaCulture (Locative Games for Cultural Heritage) is hosting the kick-off meeting at the Natural History Museum of Funchal in Madeira, Portugal, this April. This project will explore how a new generation of innovative geolocation-based games might benefit European society through its cultural heritage sites. Valentina Nisi, Associate Professor and funding researcher at the Interactive Technologies Institute and Instituto Superior Técnico,…