LoGaCulture General Assembly 2025 Unites Partners in Frankfurt for Visionary Collaboration

LoGaCulture General Assembly 2025 Unites Partners in Frankfurt for Visionary Collaboration

Senckenberg Museum, Frankfurt am Main – 11–13 June 2025 The 2025 LoGaCulture General Assembly brought together project partners and collaborators from across Europe for three days of intensive exchange, reflection, and forward planning. Hosted at the Senckenberg Museum in Frankfurt, Germany, the gathering marked a key milestone in the project’s mission to explore the intersections…

LoGaCulture at the 2025 British DiGRA conference

LoGaCulture at the 2025 British DiGRA conference

At this year’s British DiGRA — or Digital Games Research Association — conference, held at Birmingham City University on 20–21 May, Professor Charlie Hargood presented LoGaCulture’s latest work at the intersection of digital games, heritage, and place. Speaking as part of a national conversation on What is British Games Research?, Hargood spotlighted the project’s unique contributions…

LoGaCulture Research Sheds Light on Reducing Isolation in Museums with Collaborative Augmented Reality

LoGaCulture Research Sheds Light on Reducing Isolation in Museums with Collaborative Augmented Reality

Published on the occasion of the Joint Conference on Serious Games (JCSG 2024, which took place in New York City), LoGaCulture researchers Jessica Bitter and Ulrike Spierling present new findings on co-presence and playful interaction in immersive Augmented Reality (AR) for cultural heritage. As museums and cultural heritage sites increasingly adopt immersive technologies, one challenge…

Exploring “Temporal Collisions” at FDG 2025: New Research on Genre Fiction in Cultural Heritage Games

Exploring “Temporal Collisions” at FDG 2025: New Research on Genre Fiction in Cultural Heritage Games

This past week, LoGaCulture researchers presented their latest work at the Foundations of Digital Games (FDG) 2025 Conference (FDG25), exploring how storytelling techniques from genre fiction can transform location-based cultural heritage experiences. The paper — titled “Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games” and authored by Mads Haahr…

LoGaCulture showcases innovative interactive tech at SciComPT 2025

LoGaCulture showcases innovative interactive tech at SciComPT 2025

LoGaCulture took the spotlight at SciComPT 2025, Portugal’s largest science communication conference, where 175 science communicators came together to explore the future of public engagement with science. The research collective from the LoGaCulture project, with teams based in Lisbon and Funchal, presented a trio of thought-provoking activities that blended design, ecology, technology, and education, reinforcing…

Bridging Nature and Culture: A New Approach to Heritage Engagement

Bridging Nature and Culture: A New Approach to Heritage Engagement

A new LoGaCulture study is reshaping how visitors interact with heritage sites, blending digital innovation with sensory experiences to foster deeper connections with nature and culture. The research — published as a pictorial in the Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’25) titled Natureculture Probes: Opening up dialogues in…

LoGaCulture researchers master naturecultures at TEI’25

LoGaCulture researchers master naturecultures at TEI’25

Five LoGaCulture researchers presented their work at ACM 2025 International Conference on Tangible, Embedded and Embodied Interaction (TEI’25), taking place in Bordeaux, France, 04-07 March 2025. Straddling two sessions — Elemental & Biomaterial and Spirituality, Nature, and Place — PhD students Anna Bertmark, Mathilde Gouin, postdoctoral researchers Marta Ferreira and Pedro Galvão-Ferreira, and principal investigator…

Exploring Posthumanist Care in Heritage Conservation: How Digital Games Could Foster Empathy for Nature

Exploring Posthumanist Care in Heritage Conservation: How Digital Games Could Foster Empathy for Nature

At the 2024 Academic Mindtrek Conference, LoGaCulture researchers presented a novel study exploring how digital technology — particularly locative games (LGs) — can transform our engagement with cultural and natural heritage sites. Their paper, Posthumanist Care and Ecologies of Empathy: Investigating Design Potentials for Nature:Culture HCI, examines how interactive experiences might foster a deeper sense of…

Are Mixed Reality Games Changing How We Think About Ethics?

Are Mixed Reality Games Changing How We Think About Ethics?

Mixed Reality (MR) games, blending physical spaces with digital content, have transformed how we experience places and interact with technology. From the global phenomenon of Pokémon Go! to immersive heritage tours, these games offer a unique fusion of storytelling, exploration, and play. But as they reshape our world, they also raise urgent ethical questions. The Ethics of…

LoGaCulture 4th General Assembly: October 2024

LoGaCulture 4th General Assembly: October 2024

This week, on 21 October 2024, the LoGaCulture project hosted its 4th General assembly (GA), chaired by Valentina Nisi (Interactive Technologies Institute, Instituto Superior Técnico) and David Millard (University of Southampton). Taking place biannually, once live and another online, the LoGaCulture GAs mark key milestones for the LoGaCulture project, offering the international team a vital…

Locative games for natural and cultural heritage at Academic Mindtrek 24

Locative games for natural and cultural heritage at Academic Mindtrek 24

This week, LoGaCulture is present at the Academic Mindtrek 2024 conference in Tampere, Finland. Researcher Pedro Galvão-Ferreira presented the research paper Posthumanist Care and Ecologies of Empathy: Investigating Design Potentials for Nature:Culture HCI, which investigates how locative games (LGs) can enhance engagement with the natural and cultural heritage of the UNESCO-protected Levada walks on Madeira Island. As the study explores the nature-culture continuum,…