New LoGaCulture Research Paper Redefines Heritage by Blending Nature, Culture, and Technology

New LoGaCulture Research Paper Redefines Heritage by Blending Nature, Culture, and Technology

A team of LoGaCulture researchers from Portugal and across Europe has piloted Biotopia — a groundbreaking transmedia experience that invites people to explore heritage not just as human history, but as an entangled story of humans, animals, plants, and landscapes — and published their findings in the research paper Designing Biotopia: A Transmedia Experience for Natureculture…

LoGaCulture’s Avebury Adventures Featured by the BBC

LoGaCulture’s Avebury Adventures Featured by the BBC

The BBC has recently featured LoGaCulture’s “Avebury Adventures“, highlighting how playful technology can deepen public engagement with one of the world’s most iconic heritage landscapes. Under the headline “Stone circle visitors can learn with new games”, the BBC reports on how more than 20 smartphone-based experiences — ranging from artistic and educational to story-driven and exploratory — have…

Volumetric Characters and AR Seals: Exploring Hybrid Heritage at the Funchal Natural History Museum

Volumetric Characters and AR Seals: Exploring Hybrid Heritage at the Funchal Natural History Museum

Two innovative augmented reality (AR) experiences we recently piloted at the Funchal Natural History Museum, merging cutting-edge technologies with cultural heritage to explore new ways of engaging the public in natural and historical narratives. Developed by researchers Yu Liu and Noura Kräuter within Professor Ulrike Spierling’s team at Hochschule RheinMain (Germany), the interventions tested creative…

LoGaCulture Researchers Advance Augmented Reality and More-than-Human HCI at ACM DIS’25 in Madeira

LoGaCulture Researchers Advance Augmented Reality and More-than-Human HCI at ACM DIS’25 in Madeira

Over the past few days, the ACM Designing Interactive Systems (DIS) 2025 conference in Funchal, Madeira, has featured four groundbreaking contributions from LoGaCulture researchers, disseminated in papers that reflect LoGaCulture’s ongoing commitment to advancing post-anthropocentric, multispecies approaches in Human-Computer Interaction (HCI) and heritage engagement. Marta Ferreira presented “Designing Biotopia: A Transmedia Experience for Natureculture Heritage and More-than-Human…

LoGaCulture at Creativity & Cognition 2025

LoGaCulture at Creativity & Cognition 2025

We are thrilled to share that the LoGaCulture team presented its latest research at the ACM Creativity & Cognition 2025 conference, held online this June. The paper — Designing a Digital Game for Natureculture Heritage Encounters — was authored by Valentina Nisi, Marta Ferreira, Pedro Galvão-Ferreira, Beste Syobilge, Mathilde Gouin, and Nuno Jardim Nunes, marking another important milestone in…

LoGaCulture General Assembly 2025 Unites Partners in Frankfurt for Visionary Collaboration

LoGaCulture General Assembly 2025 Unites Partners in Frankfurt for Visionary Collaboration

Senckenberg Museum, Frankfurt am Main – 11–13 June 2025 The 2025 LoGaCulture General Assembly brought together project partners and collaborators from across Europe for three days of intensive exchange, reflection, and forward planning. Hosted at the Senckenberg Museum in Frankfurt, Germany, the gathering marked a key milestone in the project’s mission to explore the intersections…

LoGaCulture at the 2025 British DiGRA conference

LoGaCulture at the 2025 British DiGRA conference

At this year’s British DiGRA — or Digital Games Research Association — conference, held at Birmingham City University on 20–21 May, Professor Charlie Hargood presented LoGaCulture’s latest work at the intersection of digital games, heritage, and place. Speaking as part of a national conversation on What is British Games Research?, Hargood spotlighted the project’s unique contributions…

LoGaCulture Research Sheds Light on Reducing Isolation in Museums with Collaborative Augmented Reality

LoGaCulture Research Sheds Light on Reducing Isolation in Museums with Collaborative Augmented Reality

Published on the occasion of the Joint Conference on Serious Games (JCSG 2024, which took place in New York City), LoGaCulture researchers Jessica Bitter and Ulrike Spierling present new findings on co-presence and playful interaction in immersive Augmented Reality (AR) for cultural heritage. As museums and cultural heritage sites increasingly adopt immersive technologies, one challenge…

Exploring “Temporal Collisions” at FDG 2025: New Research on Genre Fiction in Cultural Heritage Games

Exploring “Temporal Collisions” at FDG 2025: New Research on Genre Fiction in Cultural Heritage Games

This past week, LoGaCulture researchers presented their latest work at the Foundations of Digital Games (FDG) 2025 Conference (FDG25), exploring how storytelling techniques from genre fiction can transform location-based cultural heritage experiences. The paper — titled “Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games” and authored by Mads Haahr…

LoGaCulture showcases innovative interactive tech at SciComPT 2025

LoGaCulture showcases innovative interactive tech at SciComPT 2025

LoGaCulture took the spotlight at SciComPT 2025, Portugal’s largest science communication conference, where 175 science communicators came together to explore the future of public engagement with science. The research collective from the LoGaCulture project, with teams based in Lisbon and Funchal, presented a trio of thought-provoking activities that blended design, ecology, technology, and education, reinforcing…

Bridging Nature and Culture: A New Approach to Heritage Engagement

Bridging Nature and Culture: A New Approach to Heritage Engagement

A new LoGaCulture study is reshaping how visitors interact with heritage sites, blending digital innovation with sensory experiences to foster deeper connections with nature and culture. The research — published as a pictorial in the Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’25) titled Natureculture Probes: Opening up dialogues in…