LoGaCulture seminar on Digital Heritage at Universidade Autónoma de Lisboa

LoGaCulture seminar on Digital Heritage at Universidade Autónoma de Lisboa

LoGaCulture was recently invited to contribute to the Master’s Programme in History and Heritage at the Department of History, Arts and Humanities of Universidade Autónoma de Lisboa (UAL). The seminar, delivered by LoGaCulture researcher Dr Pedro Ferreira within the course Digital Humanities, introduced students to the core goals, methodologies and ongoing developments in the LoGaCulture project….

Digital Heritage Forum 2025 Brings Global Experts to Abu Dhabi

Digital Heritage Forum 2025 Brings Global Experts to Abu Dhabi

The Department of Culture and Tourism – Abu Dhabi (DCT Abu Dhabi) hosted the first‐ever Digital Heritage Forum from 3–5 November 2025 at the Cultural Foundation, Abu Dhabi, drawing around 250 international and regional participants, including 132 speakers and representatives from 128 cultural, academic and technological organisations worldwide. The Forum offered a powerful platform for innovators, scholars, technologists and heritage professionals…

European Researchers Bring Digital Heritage Games to Universities Across Asia-Pacific

European Researchers Bring Digital Heritage Games to Universities Across Asia-Pacific

LoGaCulture explores how technology can preserve heritage and indigenous knowledges through Interactive storytelling and gaming interventions. From March to May 2025, LoGaCulture — an ambitious European Union-funded research project — made waves across leading universities in Asia, Australia, and New Zealand, introducing new approaches and research methodologies to preserving cultural heritage through digital games and…

How do Visitors and Designers Experience Mixed Reality at Heritage Sites?

How do Visitors and Designers Experience Mixed Reality at Heritage Sites?

New LoGaCulture research sheds light on the future of digital storytelling and authoring tools for cultural heritage. A new study by LoGaCulture researchers Jack Brett, Natalia Adamczewska, and Charlie Hargood from Bournemouth University, investigates how both players and designers perceive mixed reality (MR) experiences in cultural heritage settings. The paper, Understanding Attitudes on Mixed Reality Heritage, was presented at the Narrative and Hypertext 2025 Workshop in…

Expanding the Horizons of Cultural Heritage through Augmented Reality and Play

Expanding the Horizons of Cultural Heritage through Augmented Reality and Play

At the Designing Interactive Systems Conference (DIS 2025) in Funchal, two research papers from LoGaCulture partners, led by Hochschule RheinMain Principal Investigator Ulrike Spierling, showcased how the project is redefining human–heritage interaction through immersive technologies. Both studies — rooted in Research through Design — reflect LoGaCulture’s vision of fostering deeper, more inclusive cultural engagement through digital storytelling and…

LoGaCulture and LUTE Shortlisted for Prestigious Games Research Award

LoGaCulture and LUTE Shortlisted for Prestigious Games Research Award

We are delighted to share that Bournemouth University has been shortlisted for the TIGA Excellence in Games Research Award for its work on the LoGaCulture project and the development of LUTE (LoGaCulture’s authoring tool for interactive cultural storytelling). The TIGA Awards are among the most respected in the UK games industry, celebrating innovation and excellence across game development, education, and research. Being recognised…

New LoGaCulture Research Paper Redefines Heritage by Blending Nature, Culture, and Technology

New LoGaCulture Research Paper Redefines Heritage by Blending Nature, Culture, and Technology

A team of LoGaCulture researchers from Portugal and across Europe has piloted Biotopia — a groundbreaking transmedia experience that invites people to explore heritage not just as human history, but as an entangled story of humans, animals, plants, and landscapes — and published their findings in the research paper Designing Biotopia: A Transmedia Experience for Natureculture…

LoGaCulture’s Avebury Adventures Featured by the BBC

LoGaCulture’s Avebury Adventures Featured by the BBC

The BBC has recently featured LoGaCulture’s “Avebury Adventures“, highlighting how playful technology can deepen public engagement with one of the world’s most iconic heritage landscapes. Under the headline “Stone circle visitors can learn with new games”, the BBC reports on how more than 20 smartphone-based experiences — ranging from artistic and educational to story-driven and exploratory — have…

Volumetric Characters and AR Seals: Exploring Hybrid Heritage at the Funchal Natural History Museum

Volumetric Characters and AR Seals: Exploring Hybrid Heritage at the Funchal Natural History Museum

Two innovative augmented reality (AR) experiences we recently piloted at the Funchal Natural History Museum, merging cutting-edge technologies with cultural heritage to explore new ways of engaging the public in natural and historical narratives. Developed by researchers Yu Liu and Noura Kräuter within Professor Ulrike Spierling’s team at Hochschule RheinMain (Germany), the interventions tested creative…

LoGaCulture Researchers Advance Augmented Reality and More-than-Human HCI at ACM DIS’25 in Madeira

LoGaCulture Researchers Advance Augmented Reality and More-than-Human HCI at ACM DIS’25 in Madeira

Over the past few days, the ACM Designing Interactive Systems (DIS) 2025 conference in Funchal, Madeira, has featured four groundbreaking contributions from LoGaCulture researchers, disseminated in papers that reflect LoGaCulture’s ongoing commitment to advancing post-anthropocentric, multispecies approaches in Human-Computer Interaction (HCI) and heritage engagement. Marta Ferreira presented “Designing Biotopia: A Transmedia Experience for Natureculture Heritage and More-than-Human…

LoGaCulture at Creativity & Cognition 2025

LoGaCulture at Creativity & Cognition 2025

We are thrilled to share that the LoGaCulture team presented its latest research at the ACM Creativity & Cognition 2025 conference, held online this June. The paper — Designing a Digital Game for Natureculture Heritage Encounters — was authored by Valentina Nisi, Marta Ferreira, Pedro Galvão-Ferreira, Beste Syobilge, Mathilde Gouin, and Nuno Jardim Nunes, marking another important milestone in…

LoGaCulture General Assembly 2025 Unites Partners in Frankfurt for Visionary Collaboration

LoGaCulture General Assembly 2025 Unites Partners in Frankfurt for Visionary Collaboration

Senckenberg Museum, Frankfurt am Main – 11–13 June 2025 The 2025 LoGaCulture General Assembly brought together project partners and collaborators from across Europe for three days of intensive exchange, reflection, and forward planning. Hosted at the Senckenberg Museum in Frankfurt, Germany, the gathering marked a key milestone in the project’s mission to explore the intersections…