Publications

  • TransferAR

    Why TransferAR? AR experiences in Cultural Heritage contexts are often location-based, which means they are linked to specific geographical locations, rooms or exhibits. This locative aspect makes it difficult to transfer AR experiences to other exhibitions. Variations in spatial layouts, lighting conditions, and audience demographics necessitate that location-based AR experiences be tailored to match the…

  • Creature Chorus

    What is the “Creature Chorus”? “Creature Chorus” is an interactive digital narrative experience designed to bring awareness to the intricate relationships between humans and non-humans. It challenges the traditional nature-culture divide, showcasing how humans and the environment are inextricably intertwined in a complex web of relationships. The main purpose of the “Creature Chorus” is rooted…

  • Rock, Paper, Pigeon (RoPPi)

    What is RoPPi? Rock, Paper, Pigeon (RoPPi) is a Natureculture Heritage (NCH) Game, evolving from a board game to a future digital platform, that fosters deep engagement with Madeira’s natureculture heritage. As demonstrated in the research publications listed at the end of this page, play tests have revealed the game’s ability to enhance participation, inclusivity,…

  • Critter Connect

    What is the Critter Connect? Critter Connect is a wearable device that fosters the emergence of multispecies relationships anchored in specific ecosystems through geolocation and sensory stimuli. Drawing on posthuman theories and More-than-Human geography, Critter Connect reconfigures the relationship between humans and other beings by facilitating direct, place-specific, and sensory-rich interactions. Figure 1: Critter Connect: a…

  • NatureCulture Probes

    What are the NatureCulture Probes? The NatureCulture Probes are bespoke tools composed of a set of postcards – the Postcard Probes – and a sensory map – the Sensory Mapping Toolkit – to inform the design of location-based games and digital interventions for visitors at heritage sites. When designing tools for visitor engagement, especially at…

  • LUTE: Authoring Tool

    What is the LUTE Authoring Tool? The LoGaCulture Unity Toolkit/Engine (LUTE), as a technology framework for creating mixed reality games, includes a range of tools and functions. This includes a comprehensive visual authoring tool (aka a creativity support tool) for building LUTE games using the framework available fully open source (MIT license) on GitHub (https://github.com/LoGaCulture/LUTE)….

  • LUTE

    What is LUTE? The LoGaCulture Unity Toolkit/Engine (LUTE) is a technology framework developed by Bournemouth University and University of Southampton as part of the LoGaCulture project. Built on top of the Unity engine LUTE is a total conversion plugin that provides a visual interface, libraries, and a toolkit for building mixed reality games within Unity….