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- Olim, S.C., Andrade, A., Nisi, V, Campos, P. and Dionísio, M. (2025) SeaStory: An Interactive Visual Novel to Raise Awareness About the Monk Seal. Proceedings of the 16th Biannual Conference of the Italian SIGCHI Chapter. https://doi.org/10.1145/3750069.3750325
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- Liu, W., Hargood, C., Tang, W. and Hulusic, V. (2025) Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications. Proceedings of the 20th International Conference on the Foundations of Digital Games. https://dl.acm.org/doi/10.1145/3723498.3723810
- Kitromili, S., Hargood, C. and Skains, R.L. (2025) Interactive digital narratives for mental resilience: Understanding the player experience of betwixt. Entertainment Computing 52. https://doi.org/10.1016/j.entcom.2024.100916
- Huang, Y., Fair, N., Godfrey, K.M, Millard, D., Boniface, M. and Bagust, L. (2025) Preliminary Findings on UK Secondary Educators’ Perceptions of XR in Health Education: Benefits, Barriers, and Content Creation. 2025 International Conference on Education Technology and Computers (ICETC). https://doi.org/10.1109/ICETC66579.2025.11387630
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- Brett, J., Hargood, C., Millard, D., Malinov, Y. and Rimmington, B. (2025) LUTE: A Hypertextual Mixed Reality Game Engine. HT ’25: Proceedings of the 36th ACM Conference on Hypertext and Social Media. https://doi.org/10.1145/3720553.3746666
- Brett, J., Adamczewska, N. and Hargood, C. (2025) Understanding Attitudes on Mixed Reality Heritage. Narrative and Hypertext 2025 Workshop at Hypertext 2025. https://nht.ecs.soton.ac.uk/2025/papers/2-jbrett.pdf
- Liu, Y., Feller, M. and Spierling, U. (2025) Design Patterns for Playful Augmented Reality: Enhancing Cultural Heritage Engagement with Game Mechanics. In Proceedings of the 2025 ACM SIGCHI Conference on Designing Interactive Systems (DIS’25). https://dl.acm.org/doi/10.1145/3715336.3735842
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- Ferreira, M., Galvão-Ferreira, P., Rossini, L., Cappello, M., Silva, M., Xu, Y., Gouin, M., Nunes, N.J., and Nisi, V. (2025) Designing Biotopia: A Transmedia Experience for Natureculture Heritage and More-than-Human Entanglements. In Proceedings of the 2025 ACM SIGCHI Conference on Designing Interactive Systems (DIS’25). https://doi.org/10.1145/3715336.3735803
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- Galvão-Ferreira, P., Ferreira, M., Silva, T. M., Nunes, N. and Nisi, V. (2025) The Entangled Tales that Landscapes Tell: An Embodied HCI
Pedagogy for Re-enchanted Nature Walks. In Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’25), March 04–07, 2025, Bordeaux / Talence, France. ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3689050.3705012
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- Millard, D. E., Da Milano, C., Haahr, M., Hargood, C., Nisi, V. and Spierling, U. (2024). An Ethical Commitment for Mixed Reality Games. Narrative and Hypertext Workshop (NHT) Sept. 2024.
- Hargood, C. (2024) A LocoLudo Approach: Lococative Hypertext Ludonarrative. Narrative and Hypertext Workshop (NHT) Sept. 2024.
- Galvão-Ferreira, P., Ferreira, M., Nunes, N. and Nisi, V. (2024) The brain inside the heritage machine: Exploring inclusive natural history neuromuseology. Narrative and Hypertext Workshop (NHT) Sept. 2024. https://nht.ecs.soton.ac.uk/2024/papers/3-Ferreira.pdf
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- Spierling, U., Bitter, J. L., Kräuter, N., Liu, Y. (2024) Creating Location-based Visual Presence Experiences for Museums with Immersive Technology. In: Corsini et al. (eds) EUROGRAPHICS Workshops on Graphics and Cultural Heritage, GCH 2024, Darmstadt, Eurographics Digital Library. https://doi.org/10.2312/gch.20241271
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- Bitter, J. L., Kräuter, N. and Spierling, U. (2023) As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling. In: Holloway-Attaway, L., Murray, J.T. (eds) Interactive Storytelling. ICIDS 2023. Lecture Notes in Computer Science, vol 14383. Springer, Cham.
- Millard, D. and Blount, T. (2023) Loose canon: Where is the shared history for mixed reality visit systems? Narrative and Hypertext Workshop 2023, Rome, Italy. 05 Sep 2023. 10 pp.