Three LoGaCulture researchers have presented their work this week at the ACM Narrative and Hypertext 2024 Conference (NHT’24).

As part of the longest running workshop series at NHT (running since 2011), LoGaCulture Principal Investigators Charlie Hargood and David Millard organised this year’s session on the theme “The Ethics of Mixed Reality Narrative Hypertext.” This workshop, which continues the aim of providing “an interdisciplinary forum to bring together individuals from the humanities and technological communities to share work and discuss state-of-the-art research on narrative from both a technical and aesthetic perspective,” took place on 09 September, right at the opening of NHT’24, running from 10 to 13 September in Poznan, Poland.

After an opening keynote presentation by cognitive psychologist and Game UX consultant Celia Hodent on “The ethical challenges in the game industry,” LoGaCulture researchers presented three papers on ongoing research work within the consortium: A LocoLudo Approach: Locative Hypertext Ludonarrative (Charlie Hargood), The brain inside the heritage machine: Exploring inclusive natural history neuromuseology (Pedro Ferreira) and An Ethical Commitment for Mixed Reality Games (David Millard).

The afternoon was followed by a panel discussion on “New Media Ethics” (with the participation of Dene Grigar, Mark Bernstein, Sam Brooker and Marius Pisarski) and a debate and discussion on “Mixed Reality Hypertext Ethics – Ways Forward”.

Acting as a “bridge to increase collaboration between the interactive narrative and hypertext research communities while bringing some of this research back to ACM Hypertext,” “The Ethics of Mixed Reality Narrative Hypertext” workshop was but one of the venues through which the LoGaCulture project is sharing its most recent results and advances — investigating the use of digital locative experiences to further engage European society with its cultural heritage sites — with the wider research community.