The LoGaCulture project is hosting its 3rd General Assembly (GA), taking place from April 15th to April 17th, in the picturesque setting of New Forest, UK. This assembly represents a significant milestone in the project’s timeline, providing an invaluable opportunity for the LoGaCulture international team to convene, reflect on the project’s progress throughout its first year, address challenges, and strategize as LoGaCulture moves into its second year.

The GA kicked off yesterday with an overview of the project’s goals and objectives, followed by a deep dive into various work packages (WPs) – the different segments in which the project is divided between its international teams. From project coordination and ethics, game creation and authoring tools, transmedia and tourism journeys to research on narrative and immersion, the GA day one worked through the different ways LoGaCulture is working towards a fuller engagement of varied populations with European cultural and natural landscape. The afternoon also featured updates on the project’s case studies, starting with the Avebury landscape and stone circle in the UK, followed by the Island of Madeira and its stunning Levadas, the Battle of the Boyne and the Hill of Tara in Ireland, and the Senckenberg Museum in Germany.

On the second day, the General Assembly has been dedicated to dynamic workshops. It started with an Ethics Game Jam Workshop organized by Professor David Millard from the University of Southampton, providing participants with hands-on experience and insights into the ethical considerations guiding the project the tools to be developed. After that, participants engaged in additional sessions, considering the game development platforms to be used in the project as well as storytelling tools being developed on LUTE reviews and escape room workshops. The second day culminated in a strategic discussion focusing on open technologies and their role in shaping the project’s future direction.

The General Assembly will conclude on April 17th with a site visit to Avebury, the location of two of LoGaCulture’s case studies, offering participants a unique opportunity to explore its historical and cultural significance firsthand.